![]() ![]() Faster healing = More fighting = More loot.Įach race likes one or more types of terrain and dislikes/hates two. It takes time for your units to heal from battle damage, but there are two ways to speed this up: Hero Skills (Archdruid and Theocrat have them) and having units in your army with healing abilities (like the human priest). If you plan to make use of a race's units and cities, it pays to be nice to their independent cities so you can earn more governance points. The game tracks your relationship with each race separately. It's most efficient to give each hero their own army as the army-wide buffs they can give do not stack with other heroes. ![]() You're not playing Civilization where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn EXP and collect resources.ĭon't forget to have scouts (you start with 1 or 2 units you can use for this) who can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe. You will probably want to experiment a little, but I've found 2x to be a great middle ground between sharp image quality and keeping a healthy frame rate.Īfter enabling it, use the AoW III launcher to set the desired increased resolution (and make sure its not set at 25hz or something silly), enable that auto scale UI option, and see how it feels for you.Always be fighting. By far the easiest way to do this is to enable the DSR resolution option in the NVIDIA Control Panel. Speaking of which, I've found that by far the best way to improve the visual quality of the game is to up the resolution. (Or if you for some reason play AoW III on a big screen TV across the room and the text is hard to read on the normal size UI) Autoscale UI should be off at 1080p, it is intended for playing at higher resolutions. I always have the SSAO option on for the little extra 'depth' it adds on the shadows. ![]() ![]() AoW III's anti aliasing option (an old sort of FXAA) definitely contributes to the 'blurry' feel, especially when your map is zoomed out a bit, and I never enable it personally. ![]()
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